Medina Abdelkader

Human Factors Strategist

Presentation | Organisational Foresight

At the intersection of operations strategy and long-term planning, Medina is a human factors strategist working with teams undergoing transition. With a focus on social neuroscience, uncertainty, diversity, and bias, she works with teams to design organizational strategy that considers some of the cognitive limitations we have in enacting lasting change, and how we navigate through those limitations. She’s an avid rower, endlessly curious, and a fierce advocate of feminism in the corporate world. 

Strategic foresight and organizational culture and neuroscience. This presentation argues that the brain’s temporal way finding networks play a significant role in strategic myopia, and that there are several neurological interventions that organizations need to consider to nurture future-facing culture.

Jacques Barcia

Dream Machine Futures Studio; Porto Digital

Paper | SF as a tool in futures
Case study | Porto Digital’s Mind the future, Brasil

Jacques Barcia is a futurist, speculative fiction writer and award-winning journalist from Recife, Brazil. He’s one of the crazy minds behind Dream Machine Futures Studio,  a consultancy that blends foresight, design and science fiction to disrupt the future. He is also responsible for the Mind the Future program at Brazilian non-profit tech park Porto Digital. His stories were published in the US, UK, Romania and Brazil. Jacques holds a bachelor degree in Journalism and is a MA candidate in Design. He’s also a visiting teacher at Faculdade Cesar.

This paper will discuss how cognitive estrangement, as well as sublime and grotesque SF narratives play a fundamental role in turning plain information about the future into meaning, pathos and, ultimately, a call to action and transformation.

The mission of Mind the Future, the technology observation and futures research program of Brazilian science and technology park Porto Digital, is to help companies become more futures-proof and help startups disrupt.

Cheryl Chung

Deputy Director of Strategic Planning
Lee Kuan Yew School of Public Policy at National University of Singapore

Presentation & Workshop | Prototyping Museum Futures with Space for Loss

Cheryl heads the strategic planning department at the Lee Kuan Yew School of Public Policy, National University of Singapore and together with a team, is building the futures research and teaching capabilities at the School with the “Future Ready Singapore” project.  Her work focuses on the intersection of technology, economic and regulatory policy and on capability development in futures thinking for policy makers. Before joining the School in 2015, Cheryl worked in the Singapore Government where she led futures projects across several ministry portfolios for 8 years. She entered the world of public policy futures as part of the pioneer team for the Ministry of Trade and Industry’s Futures Group. There, she led projects exploring the industry development potential of trends such as big data, and 3D-printing. After MTI, she moved to the Strategic Policy Office, under the Prime Minister’s Office, where she co-led the Emerging Strategic Issues Project v2.0 and led research work on the Evolving Role of the State. She also designed, developed, and delivered their in-house training programme, Futurecraft, focussing on foresight communication. Cheryl’s most recent ministry posting was to the Ministry of Transport where she helped to start the Ministry’s futures team and led the development of their policy framework for Autonomous Vehicles. Cheryl is one of the co-founders of Quad Research, a non-partisan collective that believes in expanding the space for data-driven discourse and assisting in better collective decision making for Singapore’s future.

Exhibitions about the future and how they can -how we can as futurists- bridge the past, present, and future in a way that is accessible to the public and knowledge acknowledge that change comes with grief and loss?

Eva De Smedt

Structural Researcher
Erasmus University

Trackmaker | Co-creating the future of leisure time: A case study of Pasar

Eva De Smedt holds a PhD in Media and Communication Studies and is a structural researcher at the ‘Applied Futures Research – Open Time’ Knowledge Centre of the Erasmus University College in Brussels. She is affiliated to the bachelor degree’s programme in Tourism and Recreation Management at the same institution. Her research interests include futures studies, discourse studies, journalism, tourism, and leisure.

Privatisation, individualisation, a demand-driven economy, digitalisation, urbanisation, multiculturalism and sustainability: these are just a few of the major tendencies that frame, shape and guide our society and everyday life. This study takes this ever-changing context as a framework and opportunity for analysing one crucial aspect upon which these tendencies tend to bear: the future of leisure time. The study sets out to examine the changing meaning of leisure time in the future, and anticipate how the professional field could respond to these changes. To concretise this twofold research objective, the study partnered with Pasar, a Flemish sociocultural organisation that has been committed to the organisation of and participation in activities in tourism and leisure for over 77 years.



Performance | A drawing performance with Tomi Dufva

Drawbot has the outside of a cigare box. She has an Arduino-core and two gear motors. She is equipped with distance sensors and can also power itself if needed. Drawbot is interested in executing orders as well as randomness.

Tomi Dufva

Visual Artist
Department of Art at Aalto University

Performance | A drawing performance

Tomi Dufva is visual artist and a doctoral candidate at the Department of Art at Aalto University. He has a master’s degree in fine arts as well as from art education. He is also a co-founder of art & craft school Robotti which gives children teaching on art and technology. His research and art deals with the questions of digitalization, art, and art education. He focuses on investigating creative coding as a tool in comprehending and gaining control of digital technologies.

A drawing performance to look at the future status of human experience.

Yannick Dujardin

Futures Researcher
Erasmus University

Game Introduction | Shuffle the Future

Yannick Dujardin is a lecturer of Communication Research in Communication Management at the Erasmus University College. He is also Futures Researcher at the centre of expertise Applied Futures Research – Open Time. In the field of communication he has mainly studied games and narrativity in video games. He has a natural interest in storytelling and narrative media. An interest that, as an avid gamer itself, turns into a particular interest in storytelling in games. With Open Time, he is mainly engaged in gaming & simulations as research methods. Other than with his nose in (digital) books and behind his television screen with an Xbox controller in his hands, in the right conditions you can find him in the North Sea. Surfing is the last of his passions, which he has not yet been able to integrate into his job yet, but who knows what the future brings …

Yannick made the serious game Shuffle the Future, about young people’s behavior in a sustainable future, in a research project with Greenpeace. 

Christine Heselmans

International Lifestyle Studies Programme, Fontys Academy for Creatives Industries

Workshop | Prototyping for a Preferable Sustainable Future; Tackling the Grand Societal Challenges

Christianne studied economic and social history with a final thesis on the development (and decline) of the welfare state. She is one of the founders of the International Lifestyle Studies programme at Fontys Academy for Creative Industries in Tilburg, the Netherlands. This study programme researches  changing lifestyles in a fast-changing world.  Christianne’s focus of research and lecturing is related to Grand Societal Challenges, Sustainable Future and Social design. She lectures on future concepts that add value to society. She studies the link between design and futures theory. To bring this knowledge together with students in aninternational society, she started a hotspot in Cape Town around social design together with different partners in South-Africa.  In collaboration with her colleague Linda Hofman, she developed the method ‘protoptyping for a sustainable future with value’. She believes that if we draw from both of these disciplines, we can find solutions to tackle the wicked problems we have to face in the future.

Linda Hofman

Researcher and Lecturer
Fontys Academy for Creatives Industries

Workshop | Prototyping for a Preferable Sustainable Future; Tackling the Grand Societal Challenges

As a researcher and lecturer in sustainable futures, Quality of Life and food systems, Linda Hofman is part of Fontys Academy for Creatives Industries in Tilburg, the Netherlands. Linda studied Food Technology and Mass Communication. How society may handle big challenges in the future is the topic she is most interested in. These wicked problems ask for a vision, which means that students developing future-resistant concepts have to be aware of the future and their role in the future. They have to learn to be future-conscious.  Therefore, she and her colleague Christianne Heselmans developed the method ‘protoptyping for a sustainable future with value’. The best reply from our students using the method is that they experienced that this model can influence the future and feel themselves empowered to act. By imagining a preferable future, we can take the first step towards solving huge problems in, for instance, the food system.

Dana Klisanin

Integral Psychologist & Futurist
Evolutionary Guidance Media R&D, Inc.

Game prototyping | Cyberhero League

Dana is an award-winning psychologist and futurist with a design background. Founder at Evolutionary Guidance Media R&D, Dana explores how we can use information technologies and new media to promote human wellbeing and planetary flourishing. Her transdisciplinary research explores frameworks for impact media design, as well as new mythologies emerging in the age of interconnectivity, including changing heroic archetypes, and the advent of collaborative heroism. A pioneer of “consciousness hacking,” Dana’s interest in using technology to improve human life and tackle global challenges led her to the field of game design. This she’s launching a transmedia gaming adventure that enables youth to tackle global challenges and take action to achieve the United Nations’ Sustainable Development Goals (SDGs). Check out her projects @ &

Cyberhero League is a locative/mobile gaming adventure on an epic quest to empower youth with the ability to achieve the United Nations’ Sustainable Development Goals. Game play involves completing apprenticeships with partnering nonprofit organizations and results in donations.  The goal of the DDT session is to brainstorm together to determine the most important or valuable “futures thinking” concepts to convey to youth ages 9-14.